REC

Core Documentation

REC, Real-time Engine Capture, is a plugin for Unreal Engine, built for day to day screen capturing, virtual production, broadcast, and live capture workflows that can't afford a dropped frame. It plugs directly into your UE project with minimal setup and stays out of your way.

The core feature of REC is to capture video (and optionally audio), and write the captured data somewhere useful. The capture process is designed to be minimally invasive to the performance of the editor or your game. Compared to capturing a 3D scene to a render target and writing that render target out to video, REC is much more performant.

REC provides methods to quickly capture, when the spur of the moment dictates, and also provides methods for controlled, customizable, and repeatable captures, when needed.


  1. Downloading REC Plugin from FAB
  2. Install Plugin (save to library)
  3. Add to your desired engine version
    1. Note: if FAB is unable to install from FAB Market Place go to the unreal tab in the epic games launcher, scroll to the bottom, find the plugin and install it to the desired engine version
  4. Launch Project
  5. Go to plugins and verify that REC is loaded
    1. If not click the checkbox and restart the engine
  6. Start Recording.
    1. Quick Capture: Click the REC Editor Window dropdown and adjust quick capture settings. When settings are correct, press the red button to start recording.
      The REC Quick Capture dropdown open in the Unreal editor toolbar, with the red record button highlighted
    2. Game Capture: Click the green play button to play in editor.
      1. In the top right corner of your game viewport you should see the REC logo, click on it to open up the game capture widget.
        A game viewport with the REC logo in the top-right corner highlighted
      2. After opening the game widget, click the preset dropdown and select REC to disk. Then press the Start In-Game Capture button to start recording.

Reference

How REC captures, where it sends the result, and settings you can change.

REC supports sending captures to multiple types of destinations.


REC supports 3 distinct regions of capture.


There are multiple ways to configure REC. Find the method that best suits your use case. We've tried to provide methods that fit the spectrum of needs of temporary, fast, simple, methodical, detailed, repeatable, and shareable.


There are multiple ways to control REC. We've given control where it makes most sense.


Within Project Settings > Plugins > REC, one can customize the global behaviors of REC.


REC supports capturing system audio. This can be helpful for capturing your game audio.


REC supports several features to customize your recordings.